- Season
- The Blinding Vale
- Lightwarden Ruia
- Lightblossom Trinity
- Ikuzz the Light Hunter
- Lightwarden Ruia
- Ziekket
Lightwarden Ruia
31min Mythic+ Timer
Every damage number in the spell descriptions below already includes this increase – the same percentage the game shows when you slot the key at the Font of Power.
This is the number from the Font of Power. Tyrannical and Fortified are not included: from +10 both are always active — bosses then hit another 15 % harder, trash 20 %.
What is worth bringing to this dungeon, sorted by how much it matters. Anything marked “not needed” you can leave at home.
LBossLightwarden Ruia
Quick read
- 100-70% The boss is a moonkin - Dodge his abilities
- 70-40% - The boss is a Bear - More healing this phase
- 40-0% - The boss casts Convoke the Spirits using a random ability every 8s until he is killed.
tankdpshealkickmoveOn pull until 70% health the boss is Moonkin Form. Keep interrupts on Warden's Wrath to mitigate tank damage and avoid the circles created by Lightfall. Lightfire debuffs 3 players, use defensives as needed and be ready to avoid the tornadoes that shoot out on expiration. If possible I recommend having the debuffed players stack up to make it easier to dodge.
tankdpshealdispelmoveFrom 70% to 40% health the boss enters bear form, gaining the Mangling Claws passive which tanks should be aware of. Use self-healing, bleed cleanses, or other defensives to help remove the Bleed applied by Grievous Thrash. If targeted by Pulverizing Strikes make sure to spread out to avoid cleaving allies with the frontal.
tankdpshealFrom 40% health until defeated the boss goes into his Haranir form, channeling Spirits of the Vale to rotate through Lightfire, Grievous Thrash, Lightfall, and Pulverizing Strikes every 8s for the rest of the encounter.
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